Monday, August 8, 2011


Good Morning Internet!

Link Curation & Wit provided by Rudhraigh McGrath, Edited by Scott Thrift

CHAT CULTURE GROWS

Three interns at BBH are trying to create a digital flash mob to promote their new idea for a sarcasm specific chat font. It's interesting that of all the chat systems out there, none of them are making any attempt to modify the text and forms available to us as chat culture grows. http://www.youtube.com/watch?v=zw3af1fo6I4&feature=player_embedded

COLD HARD COINS

Quick little promo for MCDonalds in Canada where they froze coins into ice for a public giveaway. Where's my flamethrower at?
http://www.youtube.com/watch?v=P6ITLA36uXM&feature=player_embedded#at=47

"EVERYBODY'S GOT THE AGENDA!!!" from ANY EVER

An article about Ryan Trecartin, video artist who's redefining the way everyone understands what the moving image can do in a post Youtube age. If you're in NYC, you simply must go to PS1 MOMA and see what the 21st century feels like. http://www.fastcodesign.com/1664522/meet-ryan-trecartin-arts-first-genius-of-the-youtube-age 

COMMON PITCH FINALISTS

The top 10 start-ups ready for their COMMON Pitch. http://www.psfk.com/2011/07/psfk-exclusive-common-pitch-the-winning-applicants.html


RIP GOOGLE HEALTH 2008 ~ 2011

Google Health got sick and died. It's funny the way when Google fails, they can just close up shop and pretend that failure is part of their startup culture. I suppose it helps to basically be able town internet currency.
http://searchenginewatch.com/article/2099923/Google-Health-Shutting-Down-Doesnt-Mean-Google-Has-Abandoned-Health


NOKIA & WK DROP THE CALL

WK and Nokia have gone their separate ways after a long association.
http://www.adweek.com/news/advertising-branding/nokia-wieden-split-133909

IS THE CASE STUDY A NEW FORM OF BUSINESS PLAN?

A Belgian company tried to get the best digital talent by becoming the mayor of various agencies and then using Foursquare as a marketing platform. I get the feeling that these days, there's a perception that all you have to do to be perceived as successful in the digital sphere is to think of some small novel use of an existing platform and then make a motion heavy case study about it. I wonder how many people they actually got.
http://www.youtube.com/watch?v=FxK08EPdiMM&feature=player_embedded

KIRBY FERGUSON STRIKES AGAIN

If you haven't already seen the third part of Everything is a Remix, watch it & learn. http://vimeo.com/25380454

from FWA

C-ClASS INTERACTIVE

Mercedes make an interactive movie to promote their C-Class coupe, something about the art direction here feels really off brand. Plus it's a bit glitchy.
http://www3.mercedes-benz.com/mbcom_v4/xx/c-class-coupe/en.html


Friday, August 5, 2011




Looking for a Friday afternoon diversion?

Links & Wit from our own Rudraigh McGrath

Video

Manhattan in Motion  - Really nicely executed Stop motion piece showcasing New York. http://vimeo.com/24492485

A much better version of the Ro.me case study movie, If you don't already know Adam Buxton get involved. 
http://www.adverblog.com/2011/08/04/behind-the-scenes-videos-hahaha/#ad_not_found   

A really nice rundown on the history of Converse and their current marketing effort "Rubber Tracks".
http://www.postadvertising.com/2011/07/converse-rubber-tracks/

Blink 182 and AT&T use fan videos without their permission to make their new music video. Cute, but it's weird that they didn't do this on their own. It seems off brand for Blink 182. I wonder how long it'll be before being associated with a brand will no longer be a negative thing for an artist?
http://www.youtube.com/watch?v=eabtzkY_jNs&feature=player_embedded#at=55

Part of the Challenge Experia series (http://www.sonyericsson.com/challenge-xperia/php/en_en/challenge-brilliance.php) this is a nicely put together video that highlights the fact that more people need to make cool video head goggles out of cardboard and wear them in everyday situations.
http://www.youtube.com/watch?v=qjtyu0oWsiQ&feature=player_embedded#at=252 

http://vimeo.com/27246366 -   A short film for STA travel called MOVE which makes me think of this: http://www.youtube.com/watch?v=lzRKEv6cHuk&feature=player_embedded. They both, coincidentally, make me think of how I have wasted my life by not traveling more. 

Shot entirely on a Nokia N8 - We get it phone companies. Now you're camera companies. (Insert applause here)
http://vimeo.com/26877221

Marketing 

If you're not already reading Trendwatching's trend summaries, it's because you're distinctly untrendy. They should do a summary about that. I'd read it. You wouldn't. http://trendwatching.com/briefing/ 

Seth Godin talking about digital marketing today.
http://advertising.yahoo.com/creative-showcase/creative-thinkers?video=Seth%20Godin# 

Augmented Reality is gonna kill QR.  But it did not shoot the deputy. Oh no.
http://www.fastcompany.com/1771451/augmented-reality-kills-the-qr-code-star 

Another person gets "creative" with getting a job in Google. I actually think this, along with Fabio being the New OldSpice Guy, is complete and total evidence that the "Manly Man with a Moustache" thing is deader than this guys soul. 
http://searchenginewatch.com/article/2099582/Guerrilla-Marketing-for-a-Job-at-Google-The-Resume-Your-Resume-Could-Look-Like 

Fabio vs Old Spice guy - This is gonna fail. Or it should. The reason Old Spice Guy worked was because he was a convincing actor and women actually found him attractive instead of creepy. He also didn't sound like he was reading off a German menu. Whoever chose Fabio to be the New Old Spice guy was an idiot. Like Fabio.
http://www.digitalbuzzblog.com/isaiah-vs-fabio-in-old-spice-internet-duel/#more-7940 -

Tech

Nothing too revolutionary here, but I really like the feeling when you pull the fader back and it explodes. A nice piece of UX. http://www.wrangler-europe.com/wrangler/

A really nice little filesharing service in early Beta. These sorts of things will be increasingly important as the cloud continues it's inevitable march towards dominating our lives and our computers. http://ge.tt/

Okay. How did they do this? Projection mapping?  After Effects? Acid trip? GO http://vimeo.com/10692284

Wednesday, July 27, 2011

Ping Ponging



If you follow any of us on twitter, you've probably noticed that we've been spending a lot of time at a neighborhood establishment called Risqué (Kate is now the mayor).  Our team has been sparring every night for the last week in preparation for the upcoming PT3 Puma Table Tennis Tournament.  The final line-up will be Ari, Jeremy and Lucas - an all-star team if there ever was one.

Come root for us tomorrow night at the Art Directors Club (invite below).

Monday, July 11, 2011

A short presentation on Creativity and Effectiveness

Last week I joined twenty-five digital marketing leaders at an event designed to explore creativity and effectiveness, hosted by the Wharton School's Future of Advertising Project. Each of us gave a five-minute talk explaining our point of view on how these two essential elements intersect.

I wanted to share some of the takeaways I found most fascinating, as well as my presentation.
The foundation of the day's conversations was Peter Field's wonderful presentation on the link between Creativity and Effectiveness, based on two key studies
that looked at data from 435 campaigns from 1994 to 2010. The clear learning was that the data backs up the power of creativity applied to emotional motivators (and the shaky ground that more rational communications stand on).

The most powerful communication strategy is to engage people in an emotional way, which we always strive for in our work. As he puts it, the “data show us that emotional campaigns are almost twice as likely to generate large profit gains than rational ones, with campaigns that use facts as well as emotions in equal measure falling somewhere between the two.”

The other interesting nugget from Peter - “Award-winning campaigns are becoming more effective over time, while non-winning campaigns are actually becoming less effective. This is because of the lift that winning campaigns get from being shared on social networks”. In other words we can now verify the link between the effectiveness of a campaign and the amount of industry recognition it receives.

This has everything to do with the rise of social media, as the increase has been detected over the last 5 years. Brands that make good creative get talked about.

As Denise Larson, founder of NewMediaMetrics said at the end when we all summarized our takeaways: “it seems like significance is the new success”. Making meaningful stuff pays off!

Thanks again to Hailey, Jerry and the Wharton team for having me, and to Mindshare for hosting.


Friday, July 8, 2011

Weekly Roundup



Jesse Desjardins' roundup of the best of the many slides that were shown at the Cannes festival, it really hammers home just how much time, energy and hope goes into the festival every year.












Youtube have released a customisable skin for their omnipresent video service called Cosmic Panda. Halfway between Hulu and YouTube Classic, it's designed to optimise the video viewing experience. It'll be interesting to see if this is a precursor to some kind of long format content partnership deal or if it's just a long overdue upgrade, finally brought to reality.







Plot Device

This is great, a couple of guys who made the Magic Bullet low cost CG design package made a short film to show it off. And it's AWESOME. It's said a lot, but it's important to really realise that it's plain that personal creative perspective is the new ability to read, something that is just assumed that you can do.









Google Plus Launches

An interesting article about Google's new beta Social Network.












A student campaign which is a whole lot better and more emotionally evocative than a lot of actual campaigns out there.












PressPausePlay
From Moby to Seth Godin, in PressPausePlay creative people reflect on the impact of the digital revolution on the process of being creative. Really inspiring stuff. Skip past the Dutch intro and get straight into it.


Friday, June 10, 2011

The Audience of One - Why Watching Online Video is Different.

When you think about it, indulging yourself in a narrative that was created by someone else is and always will be one of the stranger pieces of mental acrobatics you can casually undertake on a daily basis. This is because at it's heart, it's essentially the process of temporarily suppressing one's sense of self by internalizing someone else's internal monologue, of effectively allowing someone to overlay your mind with theirs. Different methods of narrative delivery have their particular strengths and weaknesses and it's important to see that in a time when one particular system is dominant, it has a knock-on effect in terms of how it shapes our society, even if we don't notice it. This is perhaps because we're focused more on the first hand experience at the end result of the process rather than focusing on the boring vagaries of the medium itself. It's a human truth that the quiet campfire experience of immersing yourself in a narrative seems to feel pretty instinctual and totally absorbing. It's like our cute little monkey minds were actually designed from the ground up with a switch that when flicked, shuts off our constant internal commentary and gives us some much need peace and personally I say thank God for that.


As such, it's kind of an easy conceptual leap to say that it is because we all have an intrinsic desire to occasionally put our constantly frantic internal monologues into passive standby mode that since it's popularization, video production has become such a natural focus of our species' cultural interactions. This is because as a format, video improved a simple trick that radio, plays and other live dramas had been silently performing since their invention, the creation of audiences from groups of individuals. When it first arrived and quickly developed into the modern iteration of TV and Cinema, the newfangled technological monstrosity that was video capitalized on the societal progress of radio and transformed an entire generation of individuals into something that had never been seen before, a society as audience . Video, via TV and cinema instantly took full advantage of this apparent mental neutral gear while simultaneously transitioning individual people from being individuals into the collective group state of being an "audience" with a greater speed and with greater success than ever before. This mode of "audience" is socially unique as it allows the propagation of ideas and cultural touchpoints simultaneously to a group en masse while still allowing people to feel that they have an individual identity, or at least that they can have theirs back at the end of the movie.


While in this short-lived temporal state of audiencehood, individuals choose to suspend their regular desire for dialogue or active participation in their own narrative to allow the audience as one slow breathing being to experience this artificial narrative together. This is a substantive difference to it's main narrative competitor, that of reading. This is because unlike watching TV or a film in a cinema, reading allows individuals to remain individuals while experiencing the narrative, they are in control of the time, place and the mode in which they experience it, but the key difference is that reading is performed most effectively in solitude. This allows it to be by design a more active experience, the reader can stop and think and consider on their own without interruption by other readers. With video, you have to just let yourself go for the ride and hope you can keep up.


So from it's earliest days, video was always different, but then again so were pre-internet video and post-internet video.


This is because the kind of video content that was designed for pre-internet film and TV was, by requirement of the realities of the delivery method itself, mentally passive. You could do nothing more than switch your brain to receive and sit back and let the predefined narrative do the rest. You couldn't actively participate or become part of the experience. You couldn't direct the characters or change the artificial reality. This is important because due to the requirements of the technology it takes place in social groups rather than in the minds of individual silent readers. It's important because by setting your brain into neutral and falling into a group you have no social connection to you are accepting a role which does not mirror the realities of being an individual with control of their very own narrative. It begs the question as to what would the effect on society be if the dominant video narrative form allowed you to retain your feeling of active control.


But with regards to the pre-internet period, you can see that watching a video had to be a passive process because a combination of economical realities and limited amounts of screens required that the video be consumable by groups. This is because until the recent explosion of home cinema systems, you could only experience watching a film along with other people in an actual cinema. It's also true that the proliferation of televisions ownership never got to the point where each individual member of the household would always have their own, so the reality is that pre-internet video was produced with the assumption that peoples old be sharing screens. As such, one of the main limitations of pre-internet video was that there was no way of bringing individuals within the audience into control of the narrative without marginalizing the experience of the other members of the audience. The audience had to remain passive watchers rather than active participants. This requirement was a limitation that the content creators has to accept and work with.


This is until the internet changed things be de-coupling video from the audience. It produced a new way of experiencing video, that of the solitary virtual audience member, sitting alone with headphones on, connected to their peers via social meeds but not to be disturbed as they interacted with a screen of their very own. For the first time, individuals could be physically disconnected from other audience members, so there was no need to design content that had to be viewed in groups. This meant that narrative producers were now free to try new narrative forms that try to involve individual audience members in the development of the narrative in a way that wasn't possible pre-internet. Video can now become interactive rather than passive. We are now presented with the possibility of being a member of a new kind of audience, one that is comfortable actively participating, at least in theory, within the development of the narrative itself.


As such, the next few years of internet video will see an increasing number of seemingly strange intersections between different forms of new kinds of participatory video that asks it's audience members to direct it, to participate in it. There will be a number of seemingly avante garde attempts, but also within the mainstream we will start to see a blurring of lines between characters in the narrative and in the audience. You can already see this occurring today within the gaming industry and it's not a hard stretch to say that as this first generation of solitary audience members gain more and more market share, we will see a shift in the mainstream to explore more non-passive forms of narrative delivery to match their expectations. As technology gets better and better, we will begin to see further blurring of the lines of external narrative and internal narrative and we will all become members of an audience of separate yet infinite individuals.


I for one can't wait. Rather inexplicably I always forget to turn my mobile phone off in theaters and it's incredibly embarrassing when it goes off.



Monday, June 6, 2011

Tag You're It



I think by now, we can all stop our frantic worrying and just agree that when it comes to their mission to “organize the world’s information and make it universally accessible and useful”, Google has come further than any mechanism since we invented buildings to put books in and called them libraries. We all now live in a solidly post-Google world thank-you-very-much, with a seemingly endless stream of filtered and categorized information at our fingertips. The newest article of intellectual faith of the twenty-first century is that the addition of user data improves any system, and that Google are the masters of it.

As long as we’re talking about text that is.

Google, like almost every one of its major competitors, has struggled with the ability to make image search in any way as effective or meaningful as their world changing text search product. For example, if I search on Google for the word “God”, the first image I receive is a badly drawn child’s cartoon of a man shaking his fist at the sky, hardly representative of mankind’s lifelong common artistic journey to depict his Creator. The problem is simple, there is a meaning gap between how Google’s search engine detects meaning and how we as visual and conceptual beings attribute meaning to images. Even today, Google’s vaunted search algorithms have no way of knowing what a image is of unless someone takes the time to tell it.

The truth is that text, by virtue of it’s makeup, contains it’s own definition and images don’t. By looking at a picture of a tree, we don’t automatically communicate the word “tree”. This means that in order to successfully operate at Google’s habitually high standard of search an image file requires a human created text file to describe it. This text is called “metadata”. This basically means that when a search engine is searching through image files, it’s actually searching through the descriptive text files that tells the engine what the image is contains.

The problem is that of the billions and billions of images uploaded to the internet every year, the majority lack any “metadata” of any kind other than their filename, most of which are at best, only vaguely descriptive. This means that images still require actual humans with actual eyes to actually supply the missing meaning for the computers to categorize. If Google paid a mllion people to spend all day assigning adequately descriptive metadata to the images on the web, they would still have to go through billions and billions of new images each and every day to even get started. This means that with regards to image search, Google’s mission has hit a seemingly unscalable wall of meaning because the best image detection software on the market still has problems telling the difference between a small photo of a horse and a large picture of a dog.

So, is there any way of getting over this problem or should we just accept a lower standard of search and move on with our lives? The really interesting thing about this it that there is already a search engine that has successfully managed to mobilize millions of people to work tirelessly for free supplying metadata for all it’s images, one that now seems to be winning the huge game of tag that is the internet.

Facebook.

The current giant of social media relies on one simple social mechanism for search success: people will voluntarily add incredibly detailed metadata to photos that they and their friends appear in, making them easily and meaningfully searchable. It is this loyal user behavior more than any other that has successfully separated Facebook from Google and means that Facebook now poises a genuine threat to Google’s dominance of the internet. It is this new reality where they have a willing armies of meta taggers at their beck and call that Facebook are now looking to take advantage of by for the first time ever allowing brands to be tagged in photos. This means that if a user wants to show off their new Nike’s or Christian Dior, they can tag their photo. This enables Facebook users to associate themselves with a brand they love while at the same time creating the basis for an incredibly lucrative Pay Per Click advertising system. The desire for a solid PPC monetization system is no surprise considering Facebook's CEO Sheryl Sandberg used to be Google's Vice President of Global Online Sales and Operations.

Facebook has always been at it’s financial center, a marketing platform, but this may be a departure as risky as Google deciding to sell adspace on the pristine whiteness of their homepage. Now that the cat is out of the bag, Facebook will have to be incredibly diligent in preventing brands from giving incentives to users to turn their photos into yet another messy, over saturated adscape that will dominate the user experience.

In the meantime, if Google or one of their competitors want to bring image search into the 21st century they will have to either figure out how to mobilise the internet into caring about providing comprehensive metadata for the images they upload, or use their vaunted engineering core to solve the problem with software. In the meantime, tag your photos people. Social media has taught us that they get lonely otherwise.


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Rudhraigh McGrath




Thursday, April 7, 2011

m ss ng Murphy



To assist in the pangs of LCD withdrawl, we watched an interview we shot with James Murphy back in the summer of 2006.  It was a 30 minute interview which we've cut into 9 minutes for your viewing pleasure.  Murphy shares his thoughts on musical discovery, the future of taste, artistic value in the face of technology and what he did with our plot device, something.

Wednesday, March 30, 2011

a COMMON story wins at TED Ads Worth Spreading!



Last week we were extremely proud to attend the celebration for winners of TED's Ads Worth Spreading award.  The short film we made with Alex Bogusky for COMMON, his new project with his wife Ana and partners Rob Schuhan and John Beilenberg, was selected as one of fifteen honorable mentions.  It was also  one of the few pieces selected that were made specifically for the Ads Worth Spreading platform.

Alex wrote about the experience of creating this film with us here, and we wanted to thank him in return for being rock and roll about the whole thing.  It was a crazy undertaking, but we believe in the vision and are proud to have played our part.

COMMON is a collaborative network for rapidly prototyping social ventures under a unified brand.  Read more about it here, and learn how to join the community.

You can see what the TED panel wrote about a COMMON story here, and check out the rest of the winners.



Also, we took this photo for our parents:

Matthew Dear Live



The m ss ng p eces team has had a longstanding mutual lovefest with the groundbreaking music label Ghostly International (fun fact: Ghostly CEO and founder Sam Valenti was a PA on the 2010 Behind the TED Talk documentary and is a very talented card loader, among other things).

A couple of us hung out with Ghostly super talent Matthew Dear and created an immersive short film to capture the experience of preparing for his live show.

We made some conceptual rules on the day of the shoot: there was no script, we could only use sound recorded on that day, and we wanted to avoid live music cliches.

Special thanks to director Sam Fleischner for crushing it, and editor extraordinaire Robert Lopuski for contributing his visual genius.  You can see Matthew Dear's Black City European tour dates here.

Thursday, February 24, 2011

RESET: An ongoing effort to introduce computers to the human experience.




A few years ago, m ss ng p eces partnered with Sundance Channel to start work on a new original series called RESET. The idea was to make a show for computers to watch, that could teach them what it was like to be human. A show that, while ostensibly made for human beings, would also nourish our computers’ circuit boards with generous descriptions of the richness of human experience.

We’re proud to announce that RESET, our “ongoing effort to introduce computers to the human experience,” is now a reality.

We spend an average of 60 hours a month with our computers. Meanwhile, the IBM super-computer, Watson, trounces human contestants on Jeopardy! This is the world we live in.

You can watch episodes on the series’ now at sundancechannel.com/reset, where, for the next few weeks, Claire Evans will be posting accompanying ephemera about the increasingly intimate and complex relationship we have with our technology. Please follow along and join the conversation!

Check out what Creativity and PSFK had to say about the series.

Pro-Keds Spring 2011 Lookbook from Dark Igloo




Dave Franzese and Mark Miller - the brains behind Dark Igloo - are two of our favorite guys. They brought to life Pro-Keds’ Spring 2011 lookbook in this Old School meets New School story.  Check it out here, on HypeBeast, or HighSnobiety. You can also see photos from the lookbook on Pro-Keds Facebook page.

Levi’s WaterLess Jeans



What if your jeans could save 16 million liters of water?

We partnered with Myoo and Levi’s to create the manifesto film for Levi’s Water<less Jeans. Being part of this campaign has been so exciting for us: we’ve gotten to work with one of the world’s greatest brands, on an innovative new product, with great creative partners.

The truth is that we all take water for granted. It seems like there's plenty to go around. But there’s no new water coming into the system, and of all the water on earth, only 1% of it is suitable for human use.

This is not an abstract problem: 1 out of every 6 people on the planet do not have enough clean water to drink.

Water<Less™ jeans are one way to address the water used in Levi’s part of the equation. It's not going to fix the problem, but it's a step in the right direction, and one that we're proud to help Levi’s tell the world about.

Who are we?



m ss ng p eces celebrated its fifth year this past December, so we took some time to reflect on what we’ve grown into. The company was founded by Scott and Ari as Something Ideal - a way for them to realize their own futures. Inspired by the limitless possibilities of the web, they’ve created a creative home for young talent to explore new modes of storytelling.

Today, we are a young group of digital native filmmakers, musicians, visual artists and strategists who wanted to create a place where new ideas could be born and live, inspired but uninhibited by the last fifty years of communication arts.

Everything has changed. We shop for groceries with mobile shopping lists and digital coupons. We call our friends and colleagues over video chat. Our grandparents send us digital holiday cards. We read books on shiny tablets. People are making new things everyday that make our lives better, more convenient, and more connected. And artists of all kinds are taking their work straight to audiences online, building communities around shared interests and styles.

We wanted to create a new kind of creative company that connects brands and audiences with the vastly talented community of creators enabled by the web.


Well hello there.

This is turning into quite an exciting year for m ss ng p eces, and we thought it was finally time to have a place where we can show you new work, share big ideas, and give our growing team a voice.